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Primary controls use keyboard-accessible interactive elements and keep explicit labels.
KODŌ aims to make every game understandable with a keyboard, touch controls, and assistive technologies.
Primary controls use keyboard-accessible interactive elements and keep explicit labels.
Important states pair color with text, an icon, or a directional cue.
The system reduced-motion preference is respected and can be strengthened from the profile.
Opening Rush never forces autoplay; disabling sound in the profile effectively disables the player.